https://en.wikipedia.org/wiki/QUIC
BBR(Bottleneck Bandwidth and Round-trip propagation time) algorithm
數據擁塞控制協定 Datagram Congestion Control Protocol, DCCP
HTTPS TLS tcp protocol sctp quic
fast internet stream protocol bbr algorithm
load balancer most fast protocol optimization network performance algorithm
HTTP/3 HTTP/2 SPDY UDT
TLS DTLS
https://en.wikipedia.org/wiki/Stream_Control_Transmission_Protocol
https://en.wikipedia.org/wiki/SPDY
https://en.wikipedia.org/wiki/Transport_layer
fast Protocol that replaces Low-Latency
BBR Modification
Fast-Varying algorithm
Low-Latency BBR Modification
Fast-Varying Connections
https://en.wikipedia.org/wiki/Reliable_User_Datagram_Protocol
UDP UDP-Lite TCP Multipath-TCP SCTP DCCP RUDP
https://news.ycombinator.com/item?id=18519459
Indeed, nearly all FPS/MMO/RTS games are realtime and need UDP, only some messag... | Hacker News
https://en.wikipedia.org/wiki/Multipath_TCP
RealTime Servers and Reliable UDP
https://repost.aws/zh-Hant/questions/QURZJYNXN4St-AdQbuV6WTAw/realtime-servers-and-reliable-udp
Low-level RUDP Libraries
Name Language Encryption
Ruffles C# n/a
LiteNetLib C# AES or XOR
Lidgren.Network C# AES
Hazel-Networking fork C# DTLS
ENet C n/a
ENet-CSharp C# n/a
KCP C n/a
Ruffles - https://github.com/MidLevel/Ruffles
LiteNetLib - https://github.com/RevenantX/LiteNetLib
Lidgren.Network (maintain mode) - https://github.com/lidgren/lidgren-network-gen3
Hazel-Networking (fork) - https://github.com/willardf/Hazel-Networking
ENet - https://github.com/lsalzman/enet
ENet-CSharp - https://github.com/nxrighthere/ENet-CSharp
KCP
https://github.com/skywind3000/kcp/blob/master/README.en.md
https://github.com/vis2k/kcp2k/ (C# port)
https://github.com/leenjewel/node-kcp (node wrapper)
High-Level Network Solution that supports RUDP
2024年1月15日 星期一
QUIC TCP BBR HTTPS TLS tcp protocol sctp quic fast internet stream protocol bbr algorithm load balancer most fast protocol optimization network performance algorithm
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