http://delphiexpert.ru/sozdanie-redaktora-kart-dlya-igryi.html
Создание редактора карт для игры
https://community.embarcadero.com/index.php/article/technical-articles/149-tools/9015-delphix-tutorial-part-ii
DelphiX Tutorial Part II - Embarcadero Community
TDXDraw Lets us access DirectDraw surfaces and includes all the internal code necessary to implement DirectDraw and Direct3D.
TDXDib Lets us store a Device Independent Bitmap ( DIB )
TDXImageList Lets us store a series of DIBs and is a convenient way to store images if you are making a sprite based program. They also allow you to load the ImageList from disk at runtime. Which is usefull if you would like your users to be able to customise the graphics within a game.
TDX3D This is only for compatibility with older versions of DelphiX. Don't use it.
TDXSound Lets us access DirectSound and allows easy playing of .wav files.
TDXWave Lets us store a .wav file
TDXWaveList Lets us store a series of .wav files
TDXInput Lets us access DirectInput and allows for Keyboard, Joystick and Mouse input easily.
TDXPlay Lets us access DirectPlay and lets developers easily communicate data to another computer through several ways including the Internet, a modem or LAN connection.
TDXSpriteEngine Is a Sprite engine that allowing you to create Sprite based programs. We will make use of it in later articles.
TDXTimer A high resolution Timer component, that gives us more accuracy than a standard TTimer.
TDXPaintBox Is a DIB version of TImage.
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