https://www.researchgate.net/publication/317989384_Improving_the_GJK_Algorithm_for_Faster_and_More_Reliable_Distance_Queries_Between_Convex_Objects
Improving the GJK Algorithm for Faster and More Reliable Distance Queries Between Convex Objects
Visualizing GJK in 3D
GitHub
https://lggmonclar.github.io › 2019/03/06
2019年3月6日 — The process is in fact very efficient and can be used as a reliable collision detection method. I'm a firm believer that good visualization ...
https://github.com/topics/gjk
https://github.com/kroitor/gjk.c
https://github.com/volfegan/GeometricAlgorithms
volfegan GeometricAlgorithms Pull requests Geometric Algorithms implemented for Java Processing v3
line bruteforce intersection quadtree gjk marching-squaresplane-sweep segmen
Collision Detection in Interactive 3D Environments (Morgan Kaufmann Series in Interactive 3D Technology) Har/Cdr
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Christer Ericson
Game Physics David H. Eberly
Game Physics Engine Development Ian Millington
OpenGJK Reliable solutions to distance queries between convex bodies in three-dimensional space
https://github.com/ElsevierSoftwareX/SOFTX_2018_38
篇名 多目標船舶碰撞資訊的演算解析法 並列篇名 An Analytical Algorithm for Collision Information Among Multiple Vessels 作者 羅逢源、吳東明、蘇東濤
game development technique
gilbert-johnson-keerthi algorithm
Collision Detection
https://en.wikipedia.org/wiki/Collision_detection
Collision detection
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