https://stackoverflow.com/questions/5717829/where-can-i-get-a-delphi-pascal-implementation-of-excel-style-polynomial-regress
https://github.com/Microsoft/DirectXMath
http://directxfordelphi.blogspot.com/
https://github.com/CMCHTPC/DirectXMath
https://stackoverflow.com/questions/8951509/modern-opengl-vbo-glm-and-matrix-stacks
OpenGL Mathematics GLM math
https://wiki.freepascal.org/LMath
GLScene is an OpenGL based 3D library for Delphi and C++Builder. It provides visual
http://glscene.sourceforge.net/wikka/
https://www.codeproject.com/Articles/23736/Creating-OpenGL-Windows-in-WPF
https://github.com/arkanis/single-header-file-c-libs
http://vmml.github.io/vmmlib/
vmmlib - a templatized C++ vector and matrix math library
Its basic functionality includes a vector and a matrix class, with additional functionality for the often-used 3d and 4d vectors and 3x3 and 4x4 matrices.
https://github.com/Microsoft/DirectXMath
https://www.g-truc.net/project-0016.html
OpenGL Mathematics (GLM)
OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
https://www.freepascal.org/docs-html/rtl/math/index-5.html
https://www.freepascal.org/docs-html/rtl/math/index.html
GLScene VectorGeometry.pas
https://github.com/cutec-chris/GLScene/blob/master/Source/glscene.inc
https://github.com/cutec-chris/GLScene/blob/master/Source/glzbuffer.pas
https://github.com/topics/matrix-functions?l=c%2B%2B
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