2021年12月28日 星期二

玉米

玉米
沙茶 豬油 花生 糯米 芝麻 薑 麥芽糖 蜂蜜
玉米粉 豬皮 洋蔥粉 芥末醬 蔥乾  魚乾 蒜頭

南瓜 香菇 洋蔥 沙茶醬 魚皮 生薑 蒜頭 九層塔 鹽 醬油 冰糖 胡椒粉 黑麻油
白芝麻醬 香菇素蠔油 細砂糖 奶油 蒜末

魚露 蚝油 鮮雞粉 冰糖 甘草粉 

Framework for 2D and isometric games development

 Framework for 2D and isometric games development in BlitzMax.

https://gcup.ru/load/gamedev_lib/dwlab/18-1-0-342
Официальный сайт: http://code.google.com/p/dwlab/
Русскоязычная группа ВКонтакте: http://vk.com/dwlab

Digital Wizard's Lab Framework for 2D and isometric games development in BlitzMax.

https://www.moddb.com/engines/blitz-max/images/the-windows-ide-hosting-an-intense-session-of-rock



https://creatools.gameclassification.com/EN/index.html

https://www.syntaxbomb.com/blitzmax-blitzmax-ng/modules-list/

 thought I'd repost my modules/apps list here to help get things going. This version allows you to browse by category.
Thanks for making this a sticky Qube. Additions and corrections are most welcome.

Module Collections
2d Frameworks
2d Drivers
3d Engines
2d Audio
3d Audio
Particles
3d Libraries
3d Physics
GUI
GUI Builders
GUI Gadgets
GUI Drivers
Networking
Database
File Formats
Controllers
Open Source Games
Applications
IDEs
« Last Edit: June 21, 2017, 13:20:13 by markcwm »

 

 https://forum.ragezone.com/f921/delphi-visual-gm-handtool-v2-834829/

 [Delphi] Visual GM HandTool v2 (for any version)

    -Rewrite dump code now it load faster than previous version.
    -Add supports GMS,KMS,EMS,MSEA.
    -Full Equipment's details/information.
    -100% Ids.Auto copy ID to clipboard when select cell.

    Github:
    https://github.com/Elem8100/GM-HandTool

    Download(EXE):
    https://github.com/Elem8100/GM-HandTool/releases
 

gif animation web Visualize effect Trip mathematical geometrico 圖形 藝術 視覺化 數據

gif animation web Visualize effect Trip mathematical geometrico 

 Webgraph  directed graph Network Algorithms hover drifting

Tulip   Graph visualization

 webgraph   gif animation hover 3d Script web Visualize

 webgraph   gif animation hover Spider web Visualize

 drift hover animation  gif

 drift hover animation  gif Physics

 

 Digital Wizard's Lab - Библиотеки разработки игр - Файлы для игроделов - Всё о создании игр https://gcup.ru/load/gamedev_lib/dwlab/18-1-0-342

 Digital Wizard's Lab - Библиотеки разработки игр - Файлы для игроделов - Всё о создании игр https://gcup.ru/load/gamedev_lib/dwlab/18-1-0-342

 

 https://forum.ragezone.com/f921/delphi-visual-gm-handtool-v2-834829/

game engines delphi Asphyre

 https://gcup.ru/load/gamedev_lib/dwlab/18-1-0-342

 https://gcup.ru/load/engines/vizard/3-1-0-2119

 https://gcup.ru/load/engines/blitzplus/3-1-0-2111

 https://gcup.ru/load/engines/exgine/3-1-0-1398

 

 http://delphi.org/page/26/

 https://github.com/Cooler2/ApusGameEngine

 https://kzread.info/dron/vRbcBEoUfapUVFuwrOXN4Q.html

 

 Components > Miscellaneous > Games. Torry's Delphi Pages

https://torry.net/pages.php?id=259

 

 https://github.com/marquitospt/tulip

 https://www.gamedev.net/forums/topic/622395-medevpascal-new-ide-for-free-pascal/

 http://www.osalternative.com/p/medevpascal-alternative-and-similar-open-source-projects-67600.html

https://www.pascalgamedevelopment.com/content.php?330-PGD-News-Round-up-for-March-April-2012&styleid=5 

http://www.osalternative.com/p/medevpascal-alternative-and-similar-open-source-projects-67600.html

delphi  physics  engine library

Thundax Delphi Physics Engine

https://awesomeopensource.com/project/JordiCorbilla/thundax-delphi-physics-engine

https://opensourcelibs.com/libs/physics-engine

https://jordicorbilla.github.io/thundax-delphi-physics-engine/

https://github.com/BeRo1985/kraft
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games. Author : Benjamin 'BeRo' Rosseaux Compatible with: Delphi 7-XE7 (but not with the Android and iOS targets), FreePascal >= 2.6.2 (with almost all FPC-supported targets including Android and iOS)

https://wiki.freepascal.org/Game_Engine

2021年12月27日 星期一

Navigation Menu window container PANEL control folding

 window container  PANEL control folding

 

https://stackoverflow.com/questions/19524787/dynamic-collapse-panel-creation-in-windows-forms-c-sharp

 https://www.codeproject.com/Articles/18248/Navigation-Menu-for-Windows-Forms-Outlook-Bar-Styl

 https://www.codeproject.com/Tips/834853/How-to-Create-a-Simple-Expandable-Collapsible-Pane

https://www.codeproject.com/Tips/834853/How-to-Create-a-Simple-Expandable-Collapsible-Pane

 https://docs.microsoft.com/en-us/windows/win32/uxguide/ctrl-tree-views

 https://www.codeproject.com/Articles/389515/Column-based-selection-in-rich-edit-control

 https://www.codeproject.com/Articles/161871/Fast-Colored-TextBox-for-syntax-highlighting-2

https://stackoverflow.com/questions/3840898/treeview-to-control-panels

 

 

window frame exe inside panel SetParent ProcessWindowStyle

 window frame exe  inside panel SetParent ProcessWindowStyle


https://www.codeproject.com/Articles/53318/C-Custom-Control-Featuring-a-Collapsible-Panel
C# Custom Control Featuring a Collapsible Panel
 ASP.NET AJAX CollapsiblePanel control extender and finding it practical CollapsiblePanel

https://www.codeproject.com/Articles/8905/ByPass-difficult-Automation-and-add-applications-q
ByPass difficult Automation and add applications "as is" in your .NET application
Fed up with automation? Need to add components as is to your application? Try this out.
Main functions which are used in this case are from user32. That are SetParent, ShowWindow and SetForegroundWindow. Rest of the help is provided by managed Process, ProcessInfo and SendKeys classes.

https://foxlearn.com/windows-forms/how-to-execute-powershell-script-in-csharp-444.html

http://www.authorcode.com/open-command-prompt-window-within-a-panel-control-in-c/


http://www.java2s.com/Code/CSharp/GUI-Windows-Form/AgentTryout.htm


http://www.nullskull.com/q/10351064/how-to-get-search-box-in-windows-applicationcnet.aspx


TCustomCanvas Notifiable Persistent Lock LockCount Unlock TNotifiablePersistent: BeginUpdate UpdateCount

 https://graphics32.github.io/Docs/Units/GR32/Classes/TThreadPersistent/_Body.htm

TThreadPersistent - Graphics32

https://graphics32.github.io/Docs/Units/GR32_OrdinalMaps/Classes/TWordMap/_Body.htm

BeginUpdate() EndUpdate for a UserControl

UserControl  ContainerControl painted WindowsForms  UserControl)

similar to BeginUpdate() - EndUpdate()


https://stackoverflow.com/questions/487661/how-do-i-suspend-painting-for-a-control-and-its-children
class DrawingControl
    [DllImport("user32.dll")]
    public static extern int SendMessage(IntPtr hWnd, Int32 wMsg, bool wParam, Int32 lParam);

    private const int WM_SETREDRAW = 11;
    
    public static void SuspendDrawing( Control parent )
        SendMessage(parent.Handle, WM_SETREDRAW, false, 0);

    public static void ResumeDrawing( Control parent )
        SendMessage(parent.Handle, WM_SETREDRAW, true, 0);
        parent.Refresh();



https://graphics32.github.io/Docs/Units/GR32/Classes/TThreadPersistent/_Body.htm
TThreadPersistent
Hierarchy
TPersistent
   |
TNotifiablePersistent
Lock     LockCount     
Unlock         
In TNotifiablePersistent:
BeginUpdate     UpdateCount     OnChange
Changed         
Create         
Destroy         
EndUpdate
 
https://searchcode.com/file/11603740/uSimpleGraph.pas/
http://objecteda.googlecode.com/
/uSimpleGraph.pas
 TSimpleGraph v1.542                                                         }
   4{  by Kambiz R. Khojasteh                                                      }
   5{                                                                              }
   6{  kambiz@delphiarea.com                                                       }
   7{  http://www.delphiarea.com   


https://docwiki.embarcadero.com/Libraries/Sydney/en/Vcl.Graphics.TCustomCanvas.Lock
Vcl.Graphics.TCustomCanvas.Lock
    LockCount
    TryLock
    Unlock
    Locking Objects

http://theprofessionalspoint.blogspot.com/2013/12/locking-and-unlocking-mechanism-in.html
Locking and Unlocking mechanism in Delphi
The implementation for the lock pattern applied to a class TBag is: (only pattern related code is shown)
This article provides a mechanism to temporarily lock and unlock some aspects of a class. We will discuss locking and unlocking patterns in Delphi with a simple example.

https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-lockwindowupdate
Windows GDI Winuser.h LockWindowUpdate function
LockWindowUpdate function (winuser.h)
BeginPaint
GetDC
GetDCEx
Painting and Drawing Functions
Painting and Drawing Overview
WM_PAINT

https://coderedirect.com/questions/594614/multi-threading-delphi-synchronization-using-critical-sections-between-a-timer-a
Multi-threading Delphi synchronization using Critical Sections between a Timer and other threads


2021年12月26日 星期日

鍛造 大門 欄杆

https://simplicad.com/en/

Wrought iron railings, gates - beautiful and affordable. SimpliCAD.

2021年12月25日 星期六

Thread Programmierung

 

Thread Programmierung unter Windows mit Delphi

 1 Thread Programmierung unter Windows mit Delphi Michael Puff

 oder dem von ExitThread oder TerminateThread festgelegten Wert, ... Mit dem Gegenstück zu SetThreadPriority, GetThreadPriority, lässt sich die aktuelle ...

 https://docwiki.embarcadero.com/Libraries/Sydney/en/System.Classes.TThread.Terminate

 https://stackoverflow.com/questions/12475395/delphi-threading

  Thread   Delphi SetThreadPriority GetThreadPriority   SetThreadPriorityBoost  GetThreadPriorityBoost   ExitThread  TerminateThread   GetExitCodeThread   CloseHandle

SwitchToThread  切換到另一個可排程執行緒 CreateThread  建立執行緒 CreateRemoteThread  建立遠端執行緒 GetCurrentThread  獲取執行緒控制代碼 GetCurrentThreadId  獲取執行緒ID OpenThread  開啟一個現有執行緒物件 SetThreadPriority  設定執行緒優先順序 GetThreadPriority  獲取執行緒優先順序 SetThreadPriorityBoost  設定開關–系統動態提升該執行緒的優先順序 GetThreadPriorityBoost  獲取~開關 ExitThread  線上程的執行過程中終止 TerminateThread  線上程的外面終止 GetExitCodeThread  獲取一個已中止執行緒的退出程式碼 SuspendThread  暫停執行緒 ResumeThread  恢復執行緒 SetThreadStackGuarantee  要求系統在丟擲EXCEPTION_STACK_OVERFLOW異常的時候,保證仍然有指定大小的空閒區可以用 WaitForSingleObject  阻塞,直到等到訊號 CloseHandle  關閉控制代碼 


Yield SpinWait Sleep SwitchToThread SuspendThread ResumeThread
 System.Threading mscorlib.dll, netstandard.dll  Thread.dll Thread.Interrupt

https://coderoad.ru/12751031/%D0%9A%D0%B0%D0%BA%D0%BE%D0%B9-%D0%BC%D0%B5%D1%82%D0%BE%D0%B4-%D0%BE%D0%B6%D0%B8%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F-%D0%B2%D1%8B%D0%B7%D0%B2%D0%B0%D1%82%D1%8C-%D0%B2-%D0%B1%D0%B5%D1%81%D0%BA%D0%BE%D0%BD%D0%B5%D1%87%D0%BD%D0%BE%D0%BC-%D0%BF%D0%BE%D1%82%D0%BE%D0%BA%D0%B5-%D0%BE%D0%B6%D0%B8%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F-%D0%B4%D0%BB%D1%8F-Delphi-XE2

unit ThreadPool;

    interface

    uses
      Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
      Dialogs, StdCtrls, contnrs, syncobjs;


    type

    TpooledTask=class(TObject)
    private
      FonComplete:TNotifyEvent;
    protected
      Fparam:TObject;
      procedure execute; virtual; abstract;
    public
      constructor create(onComplete:TNotifyEvent;param:TObject);
    end;

    TThreadPool=class(TObjectQueue)
    private
      access:TcriticalSection;
      taskCounter:THandle;
      threadCount:integer;
    public
      constructor create(initThreads:integer);
      procedure addTask(aTask:TpooledTask);
    end;

    TpoolThread=class(Tthread)
    private
      FmyPool:TThreadPool;
    protected
      procedure Execute; override;
    public
      constructor create(pool:TThreadPool);
    end;

    implementation

    { TpooledTask }

    constructor TpooledTask.create(onComplete: TNotifyEvent; param: TObject);
    begin
      FonComplete:=onComplete;
      Fparam:=param;
    end;

    { TThreadPool }

    procedure TThreadPool.addTask(aTask: TpooledTask);
    begin
      access.acquire;
      try
        push(aTask);
      finally
        access.release;
      end;
      releaseSemaphore(taskCounter,1,nil); // release one unit to semaphore
    end;

    constructor TThreadPool.create(initThreads: integer);
    begin
      inherited create;
      access:=TcriticalSection.create;
      taskCounter:=createSemaphore(nil,0,maxInt,'');
      while(threadCount<initThreads) do
      begin
        TpoolThread.create(self);
        inc(threadCount);
      end;
    end;

    { TpoolThread }

    constructor TpoolThread.create(pool: TThreadPool);
    begin
      inherited create(true);
      FmyPool:=pool;
      FreeOnTerminate:=true;
      resume;
    end;

    procedure TpoolThread.execute;
    var thisTask:TpooledTask;
    begin
      while (WAIT_OBJECT_0=waitForSingleObject(FmyPool.taskCounter,INFINITE)) do
      begin
        FmyPool.access.acquire;
        try
          thisTask:=TpooledTask(FmyPool.pop);
        finally
          FmyPool.access.release;
        end;
        thisTask.execute;
        if assigned(thisTask.FonComplete) then thisTask.FonComplete(thisTask);
      end;
    end;

    end.


https://docwiki.embarcadero.com/Libraries/Sydney/en/System.Threading.TTask

System.Threading


TTask

TParallel
TFuture
TThreadPool
TWorkStealingQueue

https://docwiki.embarcadero.com/Libraries/Sydney/en/System.SyncObjs
SyncObjs

TMutex
 
TCriticalSection
TSemaphore
TEvent
TThread
THandleObject
TConditionVariableCS
TConditionVariableMutex
TConditionVariableHelper
TCriticalSectionHelper





https://www.modernescpp.com/index.php/tasks

https://blog.marcocantu.com/blog/2017-november-explaining-tasks-ppl-too-many.html

https://www.embarcaderoacademy.com/p/anonymous-methods-in-delphi/

https://www.embarcaderoacademy.com/p/master-modern-delphi-language-techniques

https://docwiki.embarcadero.com/RADStudio/Sydney/en/Using_Critical_Sections



https://docwiki.embarcadero.com/RADStudio/Sydney/en/Using_Critical_Sections

https://docwiki.embarcadero.com/RADStudio/Sydney/en/Locking_Objects

https://docwiki.embarcadero.com/RADStudio/Sydney/en/Using_the_Main_VCL_Thread

https://docwiki.embarcadero.com/RADStudio/Sydney/en/Using_the_Multi-read_Exclusive-write_Synchronizer

https://www.informit.com/articles/article.aspx?p=30382&seqNum=6




https://github.com/pocoproject/poco

https://docs.microsoft.com/zh-tw/dotnet/standard/threading/pausing-and-resuming-threads


https://docwiki.embarcadero.com/RADStudio/Sydney/en/Service_Threads

  SparkyThread.Suspend; SparkyThread.Resume;

https://docwiki.embarcadero.com/Libraries/Alexandria/en/Vcl.SvcMgr.TService.OnExecute

https://docwiki.embarcadero.com/Libraries/Sydney/en/System.SyncObjs

https://stackoverflow.com/questions/67246114/delphi-what-happens-when-the-app-terminates-while-a-thread-is-waiting-on-an-even

https://www.freepascal.org/docs-html/rtl/classes/tthread.html

delphi System Threading Thread.Interrupt AutoResetEvent Wait  Set

kernel32  Thread Scheduling Yield  setThreadPriority           SetThreadPriority(pi.hThread, THREAD_PRIORITY_IDLE); ResumeThread(pi.hThread);

https://docwiki.embarcadero.com/CodeExamples/Sydney/en/TThreadYield_(Delphi)


Game Development in Delphi

 https://stackoverflow.com/questions/8203166/game-development-in-delphi
Game Development in Delphi


http://delphi.org/2011/10/pascal-game-development/
48 – Pascal Game Development with Jason McMillen


Pascal eXtended Library

 FPC produce COFF files. AFAIK, Delphi won't link to ELF files.
https://stackoverflow.com/questions/48714279/using-fpc-o-files-in-delphi-2010
https://www.agner.org/optimize/#objconv

AsphyreSphinx framework to draw 2D DirectX scene on form canvas.
Asphyre Sphinx
https://asphyre.net/products/legacy/7-asphyresphinx

https://www.pascalgamedevelopment.com/content.php
pascalgamedevelopment.com

http://delphi.org/2011/10/pascal-game-development/

http://www.pp4s.co.uk/

https://github.com/GLScene/GLScene

https://github.com/sszczep/ray-casting-in-2d-game-engines

https://castle-engine.io/
Castle Game Engine
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal

https://sourceforge.net/projects/andorra/
Andorra 2D


http://zengl.org/
ZenGL - cross-platform game development library written in Pascal, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc. More details can be found here.

https://delphigl.com/

http://www.clootie.ru/
Clootie graphics pages
DirectX 10 SDK for Delphi / FreePascal update.
Updated Direct3D10 / D3DX10 headers to March-2009 SDK. Now with Direct3D 10.1 support.

http://www.zgameeditor.org/
 ZGameEditor
Create games that have a redistributable size of only 64kb or less using procedural content. The game engine use OpenGL for graphics and a real time synthesizer for audio. ZGE is Free Open Source Software.



https://gcup.ru/load/engines/asphyre/3-1-0-105

Asphyre Sphinx 3
Скачать удаленно (17 Мб.) Скриншот     30 Июня 2008, 19:02
Логотип Asphyre Sphinx
Жанровая направленность: 2D/3D-игры любого жанра и типа;
Платформа: 32/64-bit Windows XP/Vista/7, 32/64-bit Linux и Mac OS X, iOS;

    DGLEngine
    ZenGL
    Ogre3D
    GLScene
    HiAsm
    3DCakeWalk
    Unigine
    CAST II
    SpriteCraft
    Digital Wizard's Lab
    LKI-Creator
    LKI-Creator 3D
    Nytro Game Engine
    K5Engine
    Axiom Engine
    eXgine
    WindMill
    Kochol
    Urho3D
    OpenBlox










fibonacci spiral art illustrator 黃金螺線 黃金分割線 黃金比例 黃金矩形 黃金三角形

 Interior and exterior design. Forged items. The fence is

metal. Artistic forging  Gate Forged Metal Grill Artistic Forging

ratio geometric concept. Fibonacci spiral Golden ratio.Geometric shapes Scalable vector illustration
 
Classic Black Decorative Metal Scroll Motif Wall Hanging Serafina Metal Scroll Wall Art Rectangular

Stratton  Decor Traditional Scroll  Sculpture

Яндекс.Картинки: поиск изображений в интернете, поиск по изображению

Scroll Bending Machine - Ellsen Scroll Machines

Practical Geometry for Builders and Architects Metal Bender

 

https://en.wikipedia.org/wiki/Golden_spiral 


fibonacci spiral art illustrator 

黃金螺線

黃金分割線 

黃金比例 

黃金矩形

黃金三角形


2021年12月24日 星期五

Xbase Programming Language Family

 

https://en.wikipedia.org/wiki/Embedded_database
https://en.wikipedia.org/wiki/XHarbour
xHarbour is a free multi-platform extended Clipper compiler, offering multiple graphic terminals (GTs), including console drivers, GUIs, and hybrid console/GUIs. xHarbour is backward-compatible with Clipper and supports many language syntax extensions, greatly extended run-time libraries, and extensive third party support.

Xbase Programming Language Family

Visual FoxPro  dBASE  Xharbour  Harbour  xBase  Clipper  FoxPro 2  Flagship Compiler  xBase++

dBase DBFree Clipper Visual Objects FoxPro Visual FoxPro Harbour Project XBase++ FlagShip xHarbour Vulcan.NET CLIP MaxScript VP-Info XSharp PWCT (software)

HBIDE dBase Visual Objects XIDE

https://en.wikipedia.org/wiki/Category:XBase_programming_language_family

Harbour GUI libraries and tools
qtcontribs
PTSource
HwGUI
Harbour MiniGUI
Harbour MiniGUI Extended Edition
OOHG - Object Oriented (x)Harbour GUI
Marinas-GUI
xBaseScript ActiveScript


https://en.wikipedia.org/wiki/FlagShip
https://en.wikipedia.org/wiki/PWCT_(software)
https://en.wikipedia.org/wiki/Visual_Objects
https://en.wikipedia.org/wiki/PWCT_(software)#Visual_Languages

https://en.wikipedia.org/wiki/Visual_programming_language
Data warehousing / business intelligence
Ab Initio
Alteryx Designer
Apache NiFi
Informatica

Visual  language Data warehousing business intelligence Visual programming language
https://www.edureka.co/blog/interview-questions/power-bi-interview-questions/
https://www.sqlshack.com/things-you-should-avoid-when-designing-a-data-warehouse/

2021年12月23日 星期四

employee employeeID DepartmentID national identity

  employee employeeID DepartmentID national identity

National Identification Number
national identity card number database
National Identification Number (NIN)
National Identity Card (NIC)  
National IDs Around the World — Interactive map
National ID Card
https://en.wikipedia.org/wiki/National_identification_number
https://en.wikipedia.org/wiki/Belgian_identity_card
https://en.wikipedia.org/wiki/Lithuanian_identity_card
https://en.wikipedia.org/wiki/Passport


Entity Framework 4: Then and Now
https://daveswersky.wordpress.com/2010/05/26/entity-framework-4-then-and-now/

https://docs.oracle.com/cd/E18727_01/doc.121/e13542/T229841T229878.htm
 
Architecture Hierarchy

Inventory Management Software
Input Inventory
Stock Control
Barkeep
Inventory Tracker HD
Inventory Tracking Software for a Small Business

https://www.hyperoffice.com/blog/2018/09/10/microsoft-access-databases-examples/
https://smallbusiness.chron.com/create-inventory-list-1685.html
https://www.nerdwallet.com/article/small-business/inventory-management-apps
Track and sync inventory and sales.
Category, subcategory and location details.
Automated purchase orders.
Create and fill purchase orders.
Stock alerts.
Barcode scanning.
Profit and loss reporting.
Discounted shipping.
printing labels, parcel tracking and barcode scanner picking for packaging sales.


https://www.g2.com/categories/relational-databases/small-business

古代食譜


《食珍錄》    南北朝 作者是餘姚人虞悰 已佚,現存《食珍錄》收於《說郛》 《說郛》,元末陶宗儀編纂

《清異錄》    北宋人陶谷撰 通行本是在元代孫道明的映雪齋殘抄本和明代《說郛》抄本

《食經》    謝諷著的成書於隋代 並非崔浩所寫。據《魏書·崔浩傳》所收崔浩寫的《食經敍》

《本心齋食譜》    宋代 宋代陳達叟,因為室名本心齋

《山家清供》     南宋 閩食譜。中國南宋時人,林洪撰。

《飲膳正要》    元代 元至順元年 作者為忽思慧 現在存有明經廠刊本

《飲食須知》    元代 《飲食須知》八卷,元人賈銘(約1269~1374)撰

《雲林堂飲食制度集》元代 作者 倪瓚,元四家之首。

《易牙遺意》    元明之際的韓奕撰 以齊桓公時代的名廚易牙之名

《隨園食單》     清代 乾隆五十七年 袁枚 字子才 號簡齋,別號隨園老人  

《本味篇》《呂氏春秋》呂不韋 編

《遵生八箋》《飲饌服食箋》 明朝文人高濂所著,萬曆十九年

《老饕賦》    宋仁宗嘉祐 蘇軾

《閑情偶寄》    清代 李漁

《多能鄙事》    明代 劉基 伯溫

《醒園錄》    清代李化楠撰

2021年12月22日 星期三

Delphi al Límite: La librería Synapse

 https://delphiallimite.blogspot.com/2010/05/la-libreria-synapse-y-5.html

 Delphi al Límite: La librería Synapse (y 5)

 https://www.pool.ntp.org/zone/europe

 pool.ntp.org: NTP Servers in Europe, europe.pool.ntp.org

  In most cases it's best to use pool.ntp.org to find an NTP server (or 0.pool.ntp.org, 1.pool.ntp.org, etc if you need multiple server names). The system will try finding the closest available servers for you. If you distribute software or equipment that uses NTP, please see our information for vendors.
IPv4

 https://es.wikipedia.org/wiki/Network_Time_Protocol

 

La librería Synapse Delphi al Límite
delphiallimite blogspot libreria synapse

 

 https://pjo2.github.io/tftpd64/

Synapse  librería THiloServidor 


Ararat Synapse project 

 https://github.com/Dikoy/ararat_synapse

 

Ararat Synapse project fork (http://synapse.ararat.cz/). Checked out from (svn://svn.code.sf.net/p/synalist/code/trunk synalist-code).
Synapse Library

 

 https://github.com/dimmaq/delphi-synapse

 

 

 

 

 

The TMemo Component | Inside Delphi 2006 (Wordware Delphi Developers Library)

 https://flylib.com/books/en/1.228.1.107/1/

 

 

The TMemo Component | Inside Delphi 2006 (Wordware Delphi Developers Library)

 

 

 

The TMemo component is a multiline text box that enables us to load, edit, and save plain text files. The contents of the text file are stored in the Lines property.

Listing 15-4 shows how to use the TMemo and TListBox components to emulate Delphi's Code Editor and its code completion feature.

Development Serial Null-modem emulator Null-modem emulator COM port

 

 Development Serial Null-modem emulator
Null-modem emulator
https://sourceforge.net/projects/com0com/
The Null-modem emulator (com0com) is a kernel-mode virtual serial port driver for Windows. You can create an unlimited number of virtual COM port pairs and use any pair to connect one COM port based application to another. The HUB for communications (hub4com) allows to receive data and signals from one COM or TCP port, modify and send it to a number of other COM or TCP ports and vice versa.

2021年12月21日 星期二

high DPI displays standard-DPI displays

 high DPI displays
standard-DPI displays

https://docs.microsoft.com/zh-tw/windows/uwp/get-started/universal-application-platform-guide
Windows Universal Platform (UWP)
https://docs.microsoft.com/zh-tw/archive/blogs/askcore/display-scaling-in-windows-10
Display Scaling in Windows 10
display scale factor scale factor
display scaling is > 100% “System DPI Awareness.” System DPI Awareness  

https://docs.microsoft.com/zh-tw/archive/blogs/askcore/display-scaling-changes-for-the-windows-10-anniversary-update
Display Scaling changes for the Windows 10 Anniversary Update
https://docs.microsoft.com/zh-tw/windows/win32/api/winuser/nf-winuser-setthreaddpiawarenesscontext?redirectedfrom=MSDN
SetThreadDpiAwarenessContext function (winuser.h)
Classic desktop applications scaled to 100%, 125%, 150%, 200% and 250%; Store apps scaled to 100%, 140% and 180%. As a result, when running different apps side by side in productivity scenarios,

~450% 23” 8K desktop

applications to dynamically scale and where Windows was limited in this regard. One of the main lessons learned was that, even for simple applications, the model of registering an application as being either System DPI Aware or Per-Monitor-DPI Aware

https://docs.microsoft.com/zh-tw/windows/win32/dlgbox/common-dialog-box-library?redirectedfrom=MSDN
 (ComDlg32, for example  Common Item Dialog ) that didn’t scale on a per-DPI basis.

DPI_AWARENESS_CONTEXT and the SetThreadDpiAwarenessContext API
DPI _ 感知 _ 內容控制碼 https://docs.microsoft.com/zh-tw/windows/win32/hidpi/dpi-awareness-context
SetThreadDpiAwarenessContext function (winuser.h)
The old DPI_AWARENESS_CONTEXT for the thread.
If the dpiContext is invalid,
the thread will not be updated and the return value will be NULL ...


https://docs.microsoft.com/zh-tw/windows/win32/hidpi/wm-dpichanged-beforeparent
https://docs.microsoft.com/zh-tw/windows/win32/hidpi/wm-getdpiscaledsize
WM_DPICHANGE message
https://docs.microsoft.com/zh-tw/windows/win32/api/winuser/nf-winuser-setwindowpos?redirectedfrom=MSDN
SetWindowPos function (winuser.h)

 EnableNonClientDpiScaling API to get Notepad’s non-client area to automatically DPI scale properly.
https://docs.microsoft.com/zh-tw/windows/win32/api/winuser/nf-winuser-enablenonclientdpiscaling?redirectedfrom=MSDN
 WM_NCCREATE

https://docs.microsoft.com/zh-tw/windows/win32/api/winuser/nf-winuser-getdpiforwindow?redirectedfrom=MSDN
GetDpiForWindow function (winuser.h)
FontStruct.lfHeight = -MulDiv(iPointSize, GetDpiForWindow(hwndNP), 720);

https://docs.microsoft.com/en-us/previous-versions/windows/desktop/legacy/ms646914(v=vs.85)?redirectedfrom=MSDN
 ChooseFont dialog was not per-monitor DPI aware

DPI_AWARENESS_CONTEXT previousDpiContext = SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_SYSTEM_AWARE);
BOOL cfResult = ChooseFont(cf);
SetThreadDpiAwarenessContext(previousDpiContext);

DPI_AWARENESS_CONTEXT_SYSTEM_AWARE
 DPI_AWARENESS_CONTEXT_UNAWARE
FontStruct.lfHeight = -MulDiv(cf.iPointSize, GetDpiForWindow(hwndNP), 720);

SetThreadDpiAwarenessContext
DPI_AWARENESS_CONTEXT
AdjustWindowRectExForDpi
GetDpiForSystem
GetDpiForWindow
GetSystemMetricForDpi
SystemParametersInfoForDpi
GetDpiForSystem GetDC  GetDeviceCaps
EnableNonClientDpiScaling
SetThreadDpiAwarenessContext
 

https://github.com/Microsoft/Windows-classic-samples/tree/main/Samples/DPIAwarenessPerWindow

https://docs.microsoft.com/zh-tw/windows/win32/hidpi/high-dpi-improvements-for-desktop-applications?redirectedfrom=MSDN

https://blogs.windows.com/windowsdeveloper/2016/10/24/high-dpi-scaling-improvements-for-desktop-applications-and-mixed-mode-dpi-scaling-in-the-windows-10-anniversary-update/

https://blogs.windows.com/windowsdeveloper/2017/05/19/improving-high-dpi-experience-gdi-based-desktop-apps/

Improving the high-DPI experience in GDI based Desktop Apps

https://docs.microsoft.com/zh-tw/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows?redirectedfrom=MSDN




Manifest File

The most common way to declare an application as DPI aware is through the application manifest file. There are two settings that you can use - <dpiAware> and <dpiAwareness>. Here is a small table that describes the different states that you can use with each setting.
DPI Mode  <dpiAware>  <dpiAwareness>
<description>Microsoft Management Console</description>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel
level="highestAvailable"
uiAccess="false"
/>
</requestedPrivileges>
</security>
</trustInfo>
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2017/WindowsSettings">
<gdiScaling>true</gdiScaling>
</asmv3:windowsSettings>
</asmv3:application>
</assembly>    
 



ode Sample:

[code lang=”csharp”]

LRESULT WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{

…

case WM_PAINT:
{
PAINTSTRUCT ps;

// Get a paint DC for current window.
// Paint DC contains the right scaling to match
// the monitor DPI where the window is located.
HDC hdc = BeginPaint(hWnd, &ps);

RECT rect;
GetClientRect(hDlg, &rect);

UINT cx = (rect.right – rect.left);
UITN cy = (rect.bottom – rect.top);

// Create a compatible bitmap using paint DC.
// Compatible bitmap will be properly scaled in size internally and
// transparently to the app to match current monitor DPI where
// the window is located.
HBITMAP memBitmap = CreateCompatibleBitmap(hdc, cx, cy);

// Create a compatible DC, even without a bitmap selected,
// compatible DC will inherit the paint DC GDI scaling
// matching the window monitor DPI.
HDC memDC = CreateCompatibleDC(hdc);

// Selecting GDI scaled compatible bitmap in the
// GDI scaled compatible DC.
HBTIMAP oldBitmap = (HBITMAP)SelectObject(memDC, memBitmap);

// Setting some properties in the compatible GDI scaled DC.
SetTextColor(memDC, GetSysColor(COLOR_INFOTEXT));
SetBkMode(memDC, TRANSPARENT);
SelectObject(memDC, g_hFont);

// Drawing content on the compatible GDI scaled DC.
// If the monitor DPI was 150% or 200%, text internally will
// be draw at next integral scaling value, in current example
// 200%.
DrawText(memDC, ctx.balloonText, -1, &rect,
DT_NOCLIP | DT_LEFT | DT_NOPREFIX | DT_WORDBREAK);

// Copying the content back from compatible DC to paint DC.
// Since both compatible DC and paint DC are GDI scaled,
// content is copied without any stretching thus preserving
// the quality of the rendering.
BitBlt(hdc, 0, 0, cx, cy, memDC, 0, 0);

// Cleanup.
SelectObject(memDC, oldBitmap);
DeleteObject(memBitmap);
DeleteDC(memDC);

// At this time the content is presented to the screen.
// DWM (Desktop Window Manager) will scale down if required the
// content to actual monitor DPI.
// If the monitor DPI is already an integral one, for example 200%,
// there would be no DWM down scaling.
// If the monitor DPI is 150%, DWM will scale down rendered content
// from 200% to 150%.
// While not a perfect solution, it’s better to scale-down content
// instead of scaling-up since a lot of the details will be preserved
// during scale-down.
// The end result is that with GDI Scaling enabled, the content will
// look less blurry on screen and in case of monitors with DPI setting
// set to an integral value (200%, 300%) the vector based and text
// content will be rendered natively at the monitor DPI looking crisp
// on screen.

EndPaint(hWnd, &ps);
}
break;
…
}
}

[/code]

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
  <asmv3:application>
    <asmv3:windowsSettings>
      <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
      <dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
    </asmv3:windowsSettings>
  </asmv3:application>
</assembly>
Native API

There are three native API calls that can set awareness now:

    SetProcessDpiAware - Windows Vista or later
    SetProcessDpiAwareness - Windows 8.1 or later
    SetProcessDpiAwarenessContext - Windows 10, version 1607 or later

The latest API offers PerMonitorV2 support, so it is the currently recommend one.

https://www.telerik.com/blogs/winforms-scaling-at-large-dpi-settings-is-it-even-possible-


New events for handling dynamic DPI changes – DpiChanged, DpiChangedAfterParent, DpiChangedBeforeParent.
New methods – DeviceDpi, ScaleBitmapLogicalToDevice, LogicalToDeviceUnits.

this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
ivate void workbookTestButton_Click(object sender, EventArgs e)
{
    SetProcessDpiAwareness(_Process_DPI_Awareness.Process_DPI_Unaware);
    Workbook wb = new Workbook();
}
   
[DllImport("shcore.dll")]
static extern int SetProcessDpiAwareness(_Process_DPI_Awareness value);
   
enum _Process_DPI_Awareness
{
    Process_DPI_Unaware = 0,
    Process_System_DPI_Aware = 1,
    Process_Per_Monitor_DPI_Aware = 2
}

Delphi VCL Applications with mixed DPI
https://www.uweraabe.de/Blog/2021/08/28/delphi-vcl-applications-with-mixed-dpi/

 add a second VCL form to the application and drop some controls on to it, so we can distinguish the form instances by its display quality on a high DPI monitor. I just assume that the second form class is named TForm2.

Now we get back to the first form and drop two buttons on the form and double click each to fill their event handlers. The first button gets the single line:
procedure TForm1.Button1Click(Sender: TObject);
begin
  TForm2.Create(Self).Show;
end;

Make sure that the unit containing TForm2 is added to the uses clause.

The OnClick event of the second button needs a bit more code:
procedure TForm1.Button2Click(Sender: TObject);
var
  previousDpiContext: DPI_AWARENESS_CONTEXT;
  myForm: TForm;
begin
  previousDpiContext := SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_UNAWARE);
  try
    myForm := TForm2.Create(Self);
  finally
    SetThreadDpiAwarenessContext(previousDpiContext);
  end;
  myForm.Show;
end;

So we temporarily change the DPI awareness of the current thread to unaware, create the form and restore the context to its previous state before finally showing the form.


https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-improvements-for-desktop-applications

https://question-it.com/questions/736123/kak-konvertirovat-declare_handle-i-posledujuschie-konstanty-iz-windefh-v-delphi
  DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
  #define DPI_AWARENESS_CONTEXT_UNAWARE           ((DPI_AWARENESS_CONTEXT)-1)
  #define DPI_AWARENESS_CONTEXT_SYSTEM_AWARE      ((DPI_AWARENESS_CONTEXT)-2)
  #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE ((DPI_AWARENESS_CONTEXT)-3)
 NativeUInts:
  DPI_AWARENESS_CONTEXT_UNAWARE = 16;  
  DPI_AWARENESS_CONTEXT_SYSTEM_AWARE = 17;
  DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE = 18;
 SetThreadDpiAwarenessContext

https://docs.microsoft.com/zh-tw/windows/win32/hidpi/setting-the-default-dpi-awareness-for-a-process

https://github.com/MicrosoftDocs/visualstudio-docs.zh-tw/blob/live/docs/extensibility/addressing-dpi-issues2.md

https://docs.microsoft.com/zh-tw/visualstudio/extensibility/addressing-dpi-issues2?view=vs-2022

https://docs.microsoft.com/zh-tw/dotnet/api/microsoft.visualstudio.platformui.dpihelper?view=visualstudiosdk-2022

 https://www.visualstudioextensibility.com/2015/02/01/visual-studio-extensions-and-dpi-awareness/

Winapi.MultiMon.MonitorFromPoint GetDpiForMonitor  GetScaleFactorForMonitor delphi

 https://www.sql.ru/forum/1317197/getscalefactorformonitor-nevernoe-znachenie

 procedure CallSetProcessDPIAware;
var
  SetProcessDPIAware: function: Boolean; stdcall;
  H: THandle;
begin
  H := GetModuleHandle('User32.dll');
  if H > 0 then
  begin
    @SetProcessDPIAware := GetProcAddress(H, 'SetProcessDPIAware');
    if Assigned(SetProcessDPIAware) then
      SetProcessDPIAware();
  end;
end;

 

 http://yamatyuu.net/computer/program/vc2013/gmonitorinfo/index.html

 WMIを使用してディスプレイサイズ,接続方法を取得(Windows 10高DPI対応)

Launch Notepad

 https://coderoad.ru/6645426/%D0%9F%D1%80%D0%BE%D0%B1%D0%BB%D0%B5%D0%BC%D0%B0-%D0%B1%D0%BB%D0%BE%D0%BA%D0%BD%D0%BE%D1%82%D0%B0-%D0%B2-delphi

 Проблема блокнота в delphi 

 привет, мы используем версию Delphi 5. Мы получаем проблему при открытии блокнота в delphi. Мы хотим открыть блокнот по щелчку кнопки и передать ему данные, чтобы Блокнот мог отображать эти данные. Я не хочу его спасать. пожалуйста, помогите мне в этом. спасибо.  

 

uses
  Clipbrd;

procedure LaunchNotepad(const Text: string);
var
  SInfo: TStartupInfo;
  PInfo: TProcessInformation;
  Notepad: HWND;
  NoteEdit: HWND;
  ThreadInfo: TGUIThreadInfo;
begin
  ZeroMemory(@SInfo, SizeOf(SInfo));
  SInfo.cb := SizeOf(SInfo);
  ZeroMemory(@PInfo, SizeOf(PInfo));
  CreateProcess(nil, PChar('Notepad'), nil, nil, False,
                NORMAL_PRIORITY_CLASS, nil, nil, sInfo, pInfo);
  WaitForInputIdle(pInfo.hProcess, 5000);

  Notepad := FindWindow('Notepad', nil);
  // or be a little more strict about the instance found
//  Notepad := FindWindow('Notepad', 'Untitled - Notepad');

  if Bool(Notepad) then begin
    NoteEdit := FindWindowEx(Notepad, 0, 'Edit', nil);
    if Bool(NoteEdit) then begin
      SendMessage(NoteEdit, WM_SETTEXT, 0, Longint(Text));

      // To force user is to be asked if changes should be saved
      // when closing the instance
      SendMessage(NoteEdit, EM_SETMODIFY, WPARAM(True), 0);
    end;
  end
  else
  begin
    ZeroMemory(@ThreadInfo, SizeOf(ThreadInfo));
    ThreadInfo.cbSize := SizeOf(ThreadInfo);
    if GetGUIThreadInfo(0, ThreadInfo) then begin
      NoteEdit := ThreadInfo.hwndFocus;
      if Bool(NoteEdit) then begin
        Clipboard.AsText := Text;
        SendMessage(NoteEdit, WM_PASTE, 0, 0);
      end;
    end;
  end;
end;

procedure TForm1.Button1Click(Sender: TObject);
begin
  LaunchNotepad('test string');
end;

藝術鍛造 鑄鐵 欄杆 大門 鍛造

http://vorotauzabora.ru/vorota-i-kalitki/kovanye-vorota-svoimi-rukami.html

Делаем кованые ворота своими руками: инструкция от специалистов  Перед непосредственной сваркой потребуется лишь чертеж, который можно создать самостоятельно или же срисовать с понравившегося готового варианта.
Выбор элементов для кованых ворот

Кованые ворота
 

https://www.google.com/search?client=firefox-b-d&q=%D0%9E%D0%B1%D1%8A%D1%8F%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D1%8F+%D0%BF%D0%BE+%D0%B7%D0%B0%D0%BF%D1%80%D0%BE%D1%81%D1%83+%C2%AB%D0%BA%D0%BE%D0%B2%D0%B0%D0%BD%D1%8B%D0%B5+%D0%B2%D0%BE%D1%80%D0%BE%D1%82%D0%B0%C2%BB+%D0%B2+%D0%A0%D0%BE%D1%81%D1%81%D0%B8%D0%B8



https://kuznica-msk.ru/eskiz-vorota-kalitki


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