https://en.wikipedia.org/wiki/QUIC
BBR(Bottleneck Bandwidth and Round-trip propagation time) algorithm
數據擁塞控制協定 Datagram Congestion Control Protocol, DCCP
HTTPS TLS tcp protocol sctp quic
 fast internet stream protocol bbr algorithm
 load balancer most fast protocol optimization network performance algorithm
HTTP/3 HTTP/2 SPDY  UDT
TLS DTLS 
https://en.wikipedia.org/wiki/Stream_Control_Transmission_Protocol
https://en.wikipedia.org/wiki/SPDY
https://en.wikipedia.org/wiki/Transport_layer
fast Protocol that replaces Low-Latency 
BBR Modification 
 Fast-Varying algorithm 
Low-Latency BBR Modification 
Fast-Varying Connections
https://en.wikipedia.org/wiki/Reliable_User_Datagram_Protocol
UDP  UDP-Lite  TCP  Multipath-TCP  SCTP  DCCP  RUDP 
https://news.ycombinator.com/item?id=18519459
Indeed, nearly all FPS/MMO/RTS games are realtime and need UDP, only some messag... | Hacker News
https://en.wikipedia.org/wiki/Multipath_TCP
RealTime Servers and Reliable UDP
https://repost.aws/zh-Hant/questions/QURZJYNXN4St-AdQbuV6WTAw/realtime-servers-and-reliable-udp
Low-level RUDP Libraries
Name    Language    Encryption
Ruffles    C#    n/a
LiteNetLib    C#    AES or XOR
Lidgren.Network    C#    AES
Hazel-Networking fork    C#    DTLS
ENet    C    n/a
ENet-CSharp    C#    n/a
KCP    C    n/a
Ruffles - https://github.com/MidLevel/Ruffles
LiteNetLib - https://github.com/RevenantX/LiteNetLib
Lidgren.Network (maintain mode) - https://github.com/lidgren/lidgren-network-gen3
Hazel-Networking (fork) - https://github.com/willardf/Hazel-Networking
ENet - https://github.com/lsalzman/enet
ENet-CSharp - https://github.com/nxrighthere/ENet-CSharp
KCP
    https://github.com/skywind3000/kcp/blob/master/README.en.md
    https://github.com/vis2k/kcp2k/ (C# port)
    https://github.com/leenjewel/node-kcp (node wrapper)
High-Level Network Solution that supports RUDP
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